Ivan Petrov

Curiosity | Constant Learning | Team Work

 

Hi,

 

I am a Junior 3D Artist, who loves drawing since young age, with a strong background in software engineering.

 

My current focus is hard surface subdivision modeling of sci-fi assets. Furthermore, I am passionate about exploring procedural modeling as well as fundamental topics like shape language, composition and lighting. As a software engineer with more than 10 years of experience, I also like to deep dive into more technical aspects/layers of the 3D field.

 

I hope you will enjoy my work as much as I loved the process of making the lines and that those art and tech lines will inspire you in your journey!

 

3D Skills

 

Software: Maya | Blender | Arnold  

Programming Languages: Python

 

Currently Learning

 

Houdini | VEX

 

Pointer

Pointer

This is Pointer, a two-seat, high speed, sci-fi flying vehicle capable of vertical take off and landing. It is my first finished original concept created by using the subdivision modeling technique. My main purpose with this project was to build knowledge in the process and methodologies that bring quality 3D assets into reality. There were countless technical and design challenges along the way. What guided my decisions when facing a problem related with the concept shapes and mechanics was to keep the vehicle believable and functional. The fundamental rule I followed was to never miss an opportunity to learn. ...

November 12, 2025 · Ivan Petrov