Curiosity | Constant Learning | Team Work
Hi,
I am a Junior 3D Artist, who loves drawing since young age, with a strong background in software engineering.
My current focus is hard surface subdivision modeling of sci-fi assets. Furthermore, I am passionate about exploring procedural modeling as well as fundamental topics like shape language, composition and lighting. As a software engineer with more than 10 years of experience, I also like to deep dive into more technical aspects/layers of the 3D field.
I hope you will enjoy my work as much as I loved the process of making the lines and that those art and tech lines will inspire you in your journey!
3D Skills
Software: Maya | Blender | Arnold
Programming Languages: Python
Currently Learning
Houdini | VEX